Developers · Benchmark
Rendering benchmark
Synthetic typed-array OHLCV streamed into the WebGL engine, one new tick every frame. Push the point count to 10M and watch the frame rate hold.
0
fps
points
100,000
load
…
10s gate
0/10s
100,000 candles backfilled, then a live tick per frame. Current frame: warming at 55+ fps; sustained gate: 0/10s (0 avg).