Developers · Benchmark
Rendering benchmark
Synthetic typed-array OHLCV streamed into the WebGL engine, one new tick every frame. Results are measured in this browser/session.
Measured in this browser/session. 100,000 candles backfilled, then a live tick per frame. Current frame: warming at 55+ fps; sustained gate: 0/10s (0 avg).
Benchmark methodology
This page measures the chart renderer inside the current browser tab. It uses deterministic synthetic OHLCV columns for the selected candle count, then sends one synthetic update per animation frame so the FPS meter reflects active rendering rather than an idle canvas.
It does not measure exchange latency, live data quality, network transport, React app complexity outside the chart, or every device class. Browser, GPU, power mode, display refresh rate, open tabs, and memory pressure can all change the result.
Reproduce locally
- 1. Open this route in the browser and device class you want to evaluate.
- 2. Select a candle count and wait for the 10s gate to fill.
- 3. Record FPS, load time, device, browser, and power mode together.
- 4. Make public performance claims only from reproduced measurements.